# Glyphae > The 3D engine your AI drives: a CLI-native spectral path tracer where scenes are programs. > If you are an agent, download the binary and run `glyphae --help-ai`: it prints a complete > machine manual (scene format, viewport socket, render modes, quality policy). ## Index - Agent integration (paste-ready CLAUDE.md block): https://glyphae.com/agents - Getting started (install to first render): https://glyphae.com/start - Download (macOS arm64, Linux x86_64, Windows x86_64, free): https://glyphae.com/download - Docs (install, scenes, viewport, renders): https://glyphae.com/docs - The engine (how it works): https://glyphae.com/engine - Changelog: https://glyphae.com/changelog - Release metadata (version, urls, sha256): https://assets.glyphae.com/releases/latest.json ## Driving the engine - Scaffold a scene: glyphae --scene-new work.scene - Live viewport (hot-reloads on save): glyphae --view work.scene - Viewport socket: newline-JSON on 127.0.0.1:7878 — ping, open, quality, snapshot, reset, play, time, clay - Final frame: glyphae --render-scene work.scene out.png [spp] [w h] - Validation tier: add --draft (spp capped, half resolution, volumes forced to march) - Recipes: blank petrol emerald gem slab card carabiner zen can jelly tire avatar ## Rules for use - A scene file is the source of truth: text, one key=value per line, deterministic. - params.* regrows geometry; camera.* and scene.* only restart accumulation. - Snapshot the viewport before claiming a visual result. - Volumes have two transports: march (fast approximation) and path (ground truth). Offer both.